D&D 5e · 2014 Using this sheet

D&D 2014. Start at level 1 with ability scores of 10; edit these for your character. Total level includes all classes.

Automatic numbers use normal text. Overrides are blue and underlined, except for Armour Class, which shows “Unarmoured” while automatic. Enter a number to override; clear it to recalculate. Other fields are manual; grey placeholders are examples. Your changes are saved in the URL; bookmark it to keep your character.

AC starts at 10 + Dexterity modifier, without a shield. Override it for armour, shields, or other AC rules.

Skill circles mark proficiency; squares mark expertise (double proficiency).

Saving Throws
Skills
Successes
Failures
Name Atk Bonus Damage/Type

Spells

Choose your spellcasting ability. Attack bonus adds its modifier to proficiency; save DC adds 8. Enter a number to override, or clear it to recalculate. Mark prepared spells in the circles; enter spell slots manually.

Cantrips

Spell name

Level 1

Prepared · Spell name

Level 2

Prepared · Spell name

Level 3

Prepared · Spell name

Level 4

Prepared · Spell name

Level 5

Prepared · Spell name

Level 6

Prepared · Spell name

Level 7

Prepared · Spell name

Level 8

Prepared · Spell name

Level 9

Prepared · Spell name